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Writing Advice

Compiled writing advice from child authors. Email to have yours added!

We believe there are 3 essential elements to any story. Get them all right, and your writing will be great. These elements are CHARACTER, PLOT, and GRAMMAR.

CHARACTER

Every story starts with a character.

It doesn't really matter what kind of character you choose. They can be a boy or a girl (or something else), rich or poor, young or old, blonde or brunette, kind, funny, entitled, generous, you name it. What matters is that your character is well-defined and fits the story appropriately. Defining your characters early on in the story is what will bring depth to it. What's their personality type? What is their backstory? What are their goals? Why are they so important to the story?

A well-defined character will drive the plot (up next) forward by making decisions and reactions which are first and foremost impactful to the story and secondly (equally importantly) believable. Each character's specific and separate personalities and backstories are what will make your story engaging and meaningful to your readers.

Make sure your characters are there for a reason. If you're putting them in there just to add a few hundred extra words to your story, take them out. Don't introduce a character in great detail if they won't be relevant for a large portion of the book. That doesn't mean they have to be physically present for the entire book, but if that's the case, they need to appear constantly in the other characters' thoughts, reactions, and so on.

Make your characters believable. Their decisions and actions need to be compatible with their personality. No one wants to read about a character they can't understand or relate to in some way!

You can have the best plot ever, but poorly defined characters will crush the life out of a good story. Your main character needs to have three things. These are GOALS, STRENGTHS, and WEAKNESSES. You can use a character chart (search online to easily find some great ones) for this.

These three things are really all you need for an amazing character!

Consider what drives these elements. What motivates the character to achieve their goal? How did they develop their strengths? What about their weaknesses?

Now that you've made a believable character, you need to make sure they fit the story too. Your character needs to be connected to their surroundings. Whatever place you choose for your character, they need to interact with it. Don't spend pages and pages describing a setting and then let your character do whatever they want with no connection to the environment.

Be careful as well about your backstory. You need to provide some sort of backstory for each of the main characters, because from that backstory, their goals, strengths, and weaknesses will be born. But put it late in the story so that your reader has time to care enough about the character to want to know their backstory. Otherwise, they'll get bored early in the book reading about things that have already happened. Readers want to see action!

And finally... villains. They're characters too. They need to consider themselves the hero as much as the other characters. They need to have goals, strengths, and weaknesses just like your other characters too. And make them strong. Make them constantly kicking your protagonists to the ground. Your readers will only enjoy their ultimate demise if they're (at least initially) stronger than the protagonist.

Once you have a great character, it's time to discuss the plot!

PLOT

Your plot serves a single purpose: to bring action to your story. Your character provides the base, and the words themselves will provide feeling. But if your plot isn't strong, the story will quickly get boring.

Choosing your plot is one of the most challenging parts of the writing process. To build a great plot, you need to know where it will take place. If you're writing a fantasy or sci-fi story, you need to first do some world building. Will your story have dragons? Ghosts? Spaceships faster than light? Or if you're writing a young adult or historical fiction story, then research your timeperiod. If you're writing about the second world war, you can't have the characters searching for a hotel on Google Maps. And no one will be exclaiming "that's sick!" in a Victorian castle.

Once you're sure about your world, you can start working on your plot!

The plot can bring action in any way you choose, depending on the environment. The key word here is action. That doesn't have to mean characters fighting dangerous criminals with high-tech weapons. Action could mean the character running into their ex years after the breakup. Action could mean earning a scholarship to a top college.

Your plot shouldn't be 100% action, though. Your readers need a break (and so do your characters). If your protagonist just got sucked through a portal into an alternate universe, don't make zombies confront them the second they take a step!

Your plot shouldn't have info dumps, where you go into endless detail about something. If your story involves a steam engine train, please don't explain the inner workings of the train to us unless your character needs to design it. Or if it's set in a castle, don't detail the curtain type and color of every room unless that's going to be relevant.

Your plot shouldn't have too many lucky coincidences either. If your protagonist just broke into a high-security vault, and their brother who studies in another country and hasn't visited for years shows up at the crucial moment to help them escape, that's just not believable.

Also, don't put your characters in situations where they can't logically achieve what you want them to. Characters need to eat, sleep, and so on. You don't have to describe that, but you do need to take it into account. Your plot needs to fit the characters just as much as your characters need to fit the plot. The actions the characters take will define your plot as much as they define the characters. Unless they're superhuman, your characters won't be able to act superhuman. They are always subjected to their environment. A teen boy from the midwest doesn't have night vision and can't run on slick ice in his sneakers. Don't put that in your plot!

Creating a plot is tough, so we recommend that you follow a structure. Some suggestions are the 3-act story structure or the Save the Cat story structure. Search online for some other good options.

GRAMMAR

Number one and most important: show don't tell. If you ever took a writing class or read a book on writing, chances are this is one of the first pieces of writing advice you were given. Don't just talk to your audience. It will make your story sound like a lecture. Instead, bring them into the story by showing them. Showing makes them interpret and engage with the story. For example, writing "Jim is kind" isn't as exciting as writing about all the times Jim has been kind (like saving a cat from a tree, or giving his sister $5). Or, writing "Jim was upset" isn't as good as writing something like "Hot tears of anger poured down Jim's cheeks."

Also, read your work aloud! If it sounds good, it'll read good. (When we read, we hear certain words in the back of our heads. Sentences that don't sound good to our subconscious make them difficult for our brains to process.)

THE BIG LIST OF THINGS TO AVOID